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Flyhunter Origins

Out Now on the App Store & Google Play #Flyhunter

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Flyhunter Origins is zapping its way onto PS Vita, Mac & PC via Steam

26th November 2014

Flyhunter Origins is landing on PS Vita in the US and in Europe on the 9th and 10th of December. The game is also coming to Mac and PC via Steam on the 10th of December priced at £4.99 / €6.99/ $6.99.

Meet Zak; a bumbling alien spaceship janitor and wannabe Flyhunter. He works on board the Flyhunter Crew’s legendary spaceship; ‘The Frog’, but deep down he longs for an exciting adventure of his own…

Somewhere in Earth’s orbit, while the Flyhunters are deep in cryo sleep; The Frog’s important cargo of extremely rare insects is mysteriously jettisoned into space, crash-landing back on Earth. It seems that clumsy janitor Zak is the only one around to save the day. Can this accidental hero swap his sweeping-brush for a super-cool fly swatter and take on the role of daring Flyhunter? Hurry! Help this little dude hunt down these expensive bugs before “The Investors” find out they’re missing.

Developed by animation-film veterans; Steel Wool Games – Flyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect from a team with Steel Wool’s credentials.

For more information on Flyhunter Origins please visit the official website www.flyhunter.com.

Come and join in the conversation on Twitter #Flyhunter #JoinTheHunt.

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Pure Pool is Out Now on Xbox One

14th November 2014

Pure Pool; the latest addition to the Pure series, is available to download now on Xbox One, priced at £7.99/ €9.99/ $12.99.

VooFoo Studios have taken hyper-realism to a whole new level in Pure Pool. Renowned for beautiful, high definition graphics and silky-smooth gameplay, not only can players expect to be fully immersed in a living, breathing pool hall, but the team at VooFoo have raised the quality bar higher than ever to deliver the ultimate pool game to Xbox One fans.

With four game modes on offer from classic American 8 Ball to Killer, and four challenges from Royal Rumble to Perfect Potter, players can hone their skills solo or compete against the best online, in one-on-one matches and in global and custom leagues.

Promising players the most authentic pool experience on the market, Pure Pool not only boasts the most convincing baize and balls in pool simulation history – the game has been built from the ground up on the premise of connecting players. Pure Pool tracks players’ individual gaming-styles – closely monitoring traits, ranging from the length of time it takes for a player to take a shot, to the number of balls potted in quick succession. This creates a unique DNA profile as they play, allowing gamers to take on AI interpretations of their friends and foes, even when they’re not online. Players’ pool skills will be put to the test by weighing up against the DNA profiles of the development team or pool, snooker and gaming superstars.

Come and join in the conversation on Twitter #PurePool.

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Flyhunter Origins has landed on Google Play & the App Store

13th November 2014

Steel Wool Games platform-adventure game Flyhunter Origins is buzzing onto iPhone, iPad, iPod Touch and Android devices today, priced at £1.99 / €2.69 / $2.99.

You can play the game on Google Play and the App Store right now!

As featured in Tegrazone in Flyhunter Origins you take on the role of Zak; a bumbling alien spaceship janitor and wannabe Flyhunter. He works on board the Flyhunter Crew’s legendary spaceship; ‘The Frog’, but deep down he longs for an exciting adventure of his own…Somewhere in Earth’s orbit, while the Flyhunters are deep in cryo sleep; The Frog’s important cargo of extremely rare insects is mysteriously jettisoned into space, crash-landing back on Earth. It seems that the clumsy janitor Zak is the only one around to save the day. Can this accidental hero swap his sweeping brush for a super-cool fly swatter and take on the role of daring Flyhunter? Hurry! Help this little dude hunt down these expensive bugs before “The Investors” find out they’re missing.

For more information on Flyhunter Origins please visit www.flyhunter.com

Join the hunt on Twitter #Flyhunter

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Flyhunter Origins is landing on PS Vita, Mac & PC via Steam

06th November 2014

Swatters at the ready! Flyhunter Origins will be buzzing onto PS Vita, PC via Steam and Mac later this month priced at £4.99 / €6.99 / $6.99.

Developed by animation-film veterans; Steel Wool GamesFlyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect from a team with Steel Wool’s credentials.

Take on the role of Zak; a bumbling alien spaceship janitor and wannabe Flyhunter. He works on board the Flyhunter Crew’s legendary spaceship; ‘The Frog’, but deep down he longs for an exciting adventure of his own…

Somewhere in Earth’s orbit, while the Flyhunters are deep in cryo sleep; The Frog’s important cargo of extremely rare insects is mysteriously jettisoned into space, crash-landing back on Earth. It seems that the clumsy janitor Zak is the only one around to save the day. Can this accidental hero swap his sweeping brush for a super-cool fly swatter and take on the role of daring Flyhunter? Hurry! Help this little dude hunt down these expensive bugs before “The Investors” find out they’re missing.

See Zak in action in the Flyhunter Origins trailer: http://youtu.be/2TsAxBqM8A8.

For more information on Flyhunter Origins please visit the new website www.flyhunter.com – where you can find the latest updates, artwork and where little Flyhunters can complete their basic training. You can also check out the Flyhunter Facebook page.

Come and join in the conversation on Twitter #Flyhunter.

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Pure Pool cued for launch on Xbox One next week

05th November 2014

VooFoo Studios critically-acclaimed pool simulation game; Pure Pool will be breaking off on Xbox One on Friday 14th November, priced at £6.99/ €7.99/ $9.99.

Pure Pool, which is also due for release on NVIDIA Shield tablet this November, boasts the most authentic pool experience on the market, promising fans the next best thing to real life pool.

Hustle Kings developers and pool sim veterans; VooFoo Studios, have refined their tried and tested formula to deliver Xbox One fans the ultimate next gen pool game. Aside from the game’s ultra-realistic HD visuals and finely tuned physics engine; Pure Pool offers players the opportunity to experience a living, breathing pool hall – all from the convenience of the couch.Players can look forward to live online Multiplayer; competing against worthy opponents in both head-to-head matches and in global online leagues.  Pure Pool will also track individual gaming-styles, creating a unique DNA profile as they play. It’s even possible to play against AI renditions of friends and foes when they’re not online.

For more information on Pure Pool take a look at our games section: http://ripstone.com/#games and come and join in the conversation on Twitter #PurePool.

You can also take a peek at the Pure Pool trailer: http://youtu.be/nPCaH04186M.

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Work And Play

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Helen Johnson SOCIAL MEDIA & SALES ASSISTANT

     Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

    While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.

  • Mark Pittam ASSISTANT PRODUCER

    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).

  • Ami Langton PR & MARKETING MANAGER

    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 pad; heading up BC’s PR department under Activision Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and I've been fortunate enough to work on franchises like James Bond:007, Blur, Geometry Wars and PGR alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a Games PR guru but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Turner PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Mr Alfred 'Alfie' Bojangles HEAD OF BONES

    This is my first role in the games industry and I love it. My role is to keep check of all the bones and toys in the office & to make everyone smile. I also sit in on team meetings and make sure everyone keeps focused (on me!) & keep them motivated by licking their shoes. I act as a part-time security guard for the team (when I’m not sleeping, eating or playing) & will bark at anyone that comes in the office that I’m not sure about. 

    In my spare time I like running, playing with toys, trying to trip people over and taking regular naps. It’s a hard life being a dog and naps are a necessity!

  • Ste Griffiths SENIOR PRODUCER

    I'm passionate about the work I do and love supporting talented developers to realise their ambitions. I've been lucky enough to have produced a vast softography of titles over the past 15 years including games such as Stuart Little; the BAFTA award winning Buzz! and Buzz! Junior franchises; and most recently the PlayStation Vita launch title, Super Stardust Delta.

    Outside of work I'm a devoted husband and father of four. I enjoy watching films; fell walking; following Formula 1; attending church; and am a keen endurance runner completing my first marathon in 2011. I have a love of fast cars, and one day (hopefully soon) will own a Nissan GTR. Fact!

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I've been in entertainment since 1983 when I was a fledgling music producer. In '88 I got a job at Radio City in Liverpool and 9 years later got my first games industry job at Psygnosis.

    After a spell at Codemasters I joined SCEE and worked almost exclusively on LittleBigPlanet from initial concept through to launch of LBP 2. The opportunity to set up Ripstone with Phil and the founders of Optimum Releasing is the highlight of my career so far and I'm really excited about the future. I'm a super-lightweight drinker and can always be relied on to get you back to your hotel at GDC.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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