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Shiny New Pure Pool Xbox One Screenshots

21st October 2014

Voofoo Studios critically acclaimed pool simulation game; Pure Pool is cued up for launch on Xbox One and will be available for fans to download soon! In the meantime, behold these shiny new screenshots!

Improving on the unprecedented formula of the critically-acclaimed Hustle Kings, the team at VooFoo Studios has achieved a whole new level of realism in Pure Pool. Boasting the most authentic pool experience on the market; Pure Pool offers players the opportunity to experience a living, breathing pool hall – all from the convenience of the couch.

Players can look forward to live online Multiplayer; competing against worthy opponents in both head-to-head matches and in global online leagues.  Pure Pool will also track individual gaming-styles, creating a unique DNA profile as they play. It’s even possible to play against AI renditions of friends and foes when they’re not online.

Whether you prefer to spend your time playing solo or weighing up against the competition, connect and prepare to be blown away by the next best thing to real life Pool.

Release date and pricing information will be announced in the coming weeks. You can also check out the trailer:

Come and join in the conversation on Twitter #PurePool.

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Send Phil To The Slammer!

19th October 2014

Help us get Creative Director and Co-founder of Ripstone; Phil Gaskell arrested and locked-up this November – all in the name of charity.

We’ve already raised over £100 for The Prince's Trust in the past few days, but we need your help to spread the word. To send Phil to the slammer, we need to raise a minimum of £500 which will guarantee a cell for 4 hours. For each additional £100 raised thereafter, he'll spend an extra hour under lock and key.

Prison life will begin with Phil being arrested by Police at Ripstone HQ on Friday 28th November. Rest-assured, all activities will be well documented and shared here on the website and on social media.

If enough funds are raised, as well as fingerprinting, mild interrogation and prison food, Phil can also look forward to enduring some of the things listed below while he's behind bars:

  • £1500 The prisoner will be kept in custody overnight and released the following morning
  • £3000 The prisoner will be roused whilst sleeping every 30 minutes
  • £5000 The prisoner will be roused whilst sleeping every 15 minutes

So, if you'd like to send Phil to the slammer and support a fantastic charity – please donate whatever you can on his Just Giving page. Remember, the more we raise the more severe his punishment will be!

For more information on The Prince's Trust and the amazing work they do click here.

For now, we’ll leave you with this...


With your help we could make this a reality :-)

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Dreadbit Games & Ripstone join forces on Ironcast

16th October 2014

For Queen & Country!

We're very excited to be annoucing a brand new partnership today! We're joining forces with the awesome team at Dreadbit Games to take turn-based steampunk mech combat game; Ironcast to the next level. The game will be coming to PC, Mac and Linux in early 2015.

Inspired by Victorian era science fiction writers such as H.G. Wells and Jules Verne, Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire! Players take control of a 7 metre tall walking vehicle called an Ironcast. They must face off against an invading force of enemy Ironcast in order to defend 1880's Victorian England.


Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.


Dreadbit launched Ironcast’s Kickstarter campaign in September and with support from pledgers the game reached its £10,000 base funding goal on Kickstarter earlier this month. Dreadbit will be managing Kickstarter funds and game development in-house and we'll be acting as an additional funding partner on the project; covering production, marketing, distribution and further development costs to ensure that stretch goals are met.

“After the completion of the Kickstarter campaign we were approached by Ripstone who offered to provide the funding for our stretch goals“ says Daniel Leaver; Designer at Dreadbit Games. “We saw this as too good an opportunity to pass up. While we always had complete confidence that we’d deliver the game we wanted to make and our Kickstarter backers believed in this additional funding is helping us to go much further with the original vision, secure in the knowledge that we can cope with anything unforeseen that may arise.”


Due for release early next year, Ironcast’s stretch goals boast an extra Commander, an additional Ironcast design, more locations and missions and added buffs and abilities, as well as a few extra surprises. All of which we hope to aid the lords and ladies of Dreadbit in making a reality.

“Having worked extensively with Daniel on the LittleBigPlanet series I was always curious as to what he’d do next”  says Leo Cubbin; Managing Director at Ripstone.“When we discovered his Ironcast Kickstarter campaign we immediately loved the concept and tried to find a way to get involved in such a way that would reward people who had backed the game. The obvious approach from our perspective was to ensure that all the stretch goals were fulfilled and provided to the existing backers with no extra charge. We think Ironcast has the potential to be a really great game, and hope that our help can ensure it fulfils Dreadbit’s and their backers’ expectations.”


As a thank you for guaranteeing Ironcast’s stretch goals, Dreadbit have kindly donated a steampunk jetpack to us, which was an unclaimed reward from Ironcast’s Kickstarter campaign. The jetpack is a faithful replica of the escape method utilized by many Ironcast Commanders once their mechanized steed has been crippled beyond repair. It has been meticulously hand-crafted by Kruki99 using reclaimed materials such as brass, leather and glass. There’s no resin or "metal effect" components; it is a solid, quality work of art. We'll be organizing a test flight as soon as possible and of course, look forward to the benefits of having a jetpack in the office. More will be revealed on the plans for the jetpack in due course.

Keep an eye on the Dreadbit's website and here on our website for dev diaries and competitions, and follow us and the devs on Twitter, Facebook, Tumblr and Instagram for live Ironcast game updates.

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Video Of The Week: EGX 2014 Lip Sync Special

03rd October 2014

This week we pay homage to EGX 2014 the only way we can; with a Taylor Swift lip syncing video special. You'll notice a few familiar faces... 

We had an absolute blast at EGX 2014 and will most definitely be making the trip to Birmingham to represent and celebrate games there next year too. There's some amazing games on the horizon, and we can't wait to play them all! We were particularly impressed with some of the indie games on show in the EGX Rezzed area.

Check out our photo's out here.

All in all EGX certainly didn't disappoint this year - and neither does this video...enjoy!

Wished you'd known we were going to be at the show? Follow us on Twitter and give us a like on Facebook so you don't miss another thing!

Need to know more? Get in touch:

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Happy Comic Book Day!

25th September 2014

It's Comic Book Day so to celebrate on this glorious occasion, we've pepared some lovely shots of the team looking remarkably similar to their favourite superhero’s and superheroine’s...enjoy!










Phil “Iron Man” Gaskell – he keeps us in the loop with the most cutting edge tech and gadgets, but burns the carpet during take-off and landing.















Leo “Superman” Cubbin – protects us from health and safety hazards at all costs, unless the planet is in danger. He’s convinced that he’s a master of disguise, but those glasses aren’t fooling anyone.

















Ste “Captain America” Griffiths – is the king of opening doors and pulling out chairs for ladies. He keeps morale in check in the office and has a zero tolerance policy on obscenities and bad manners.









Michelle “Wonder Woman” Turner – she kicks ass; self-explanatory really :-) although, like everyone, she has her good days and her bad days.

















Ami “Shera” Langton – shields the office with her sword of protection. But considering her only mode of transport is a unicorn, that skirt is way too SHORT.

So, we think you’ll all agree – the resemblance is uncanny ;-)

Which superhero best represents you?

We’ll be back next week with another blog post. In the meantime don’t forget to give us a like/ follow on Facebook, Twitter and Instagram.

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Work And Play

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.


     Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

    While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.


    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).


    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 pad; heading up BC’s PR department under Activision Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and I've been fortunate enough to work on franchises like James Bond:007, Blur, Geometry Wars and PGR alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a Games PR guru but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Turner PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Mr Alfred 'Alfie' Bojangles HEAD OF BONES

    This is my first role in the games industry and I love it. My role is to keep check of all the bones and toys in the office & to make everyone smile. I also sit in on team meetings and make sure everyone keeps focused (on me!) & keep them motivated by licking their shoes. I act as a part-time security guard for the team (when I’m not sleeping, eating or playing) & will bark at anyone that comes in the office that I’m not sure about. 

    In my spare time I like running, playing with toys, trying to trip people over and taking regular naps. It’s a hard life being a dog and naps are a necessity!

  • Ste Griffiths SENIOR PRODUCER

    I'm passionate about the work I do and love supporting talented developers to realise their ambitions. I've been lucky enough to have produced a vast softography of titles over the past 15 years including games such as Stuart Little; the BAFTA award winning Buzz! and Buzz! Junior franchises; and most recently the PlayStation Vita launch title, Super Stardust Delta.

    Outside of work I'm a devoted husband and father of four. I enjoy watching films; fell walking; following Formula 1; attending church; and am a keen endurance runner completing my first marathon in 2011. I have a love of fast cars, and one day (hopefully soon) will own a Nissan GTR. Fact!


    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.


    I've been in entertainment since 1983 when I was a fledgling music producer. In '88 I got a job at Radio City in Liverpool and 9 years later got my first games industry job at Psygnosis.

    After a spell at Codemasters I joined SCEE and worked almost exclusively on LittleBigPlanet from initial concept through to launch of LBP 2. The opportunity to set up Ripstone with Phil and the founders of Optimum Releasing is the highlight of my career so far and I'm really excited about the future. I'm a super-lightweight drinker and can always be relied on to get you back to your hotel at GDC.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.


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