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Extreme Exorcism

Coming to PC, PS4, PS3, Xbox One & Wii U this year

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Prep the Couch for the Ultimate Snooker Experience

29th July 2015

If you can’t get enough of shiny balls, we have a treat for you today. Not only can we reveal some exclusive new screenshots from the Pure Pool Snooker DLC; the finest snooker experience due to arrive on Xbox One, PlayStation ®4 and PC via Steam. We can also confirm that the DLC will be priced at £2.99 / €3.99 / $4.49 and is due to launch soon.

 

Brought to you by the masters of hyper-reality, VooFoo Studios, the Pure Pool Snooker DLC pack features a full career mode for all difficulty levels; Amateur, Pro and Master, two new snooker challenge modes and DLC specific trophies, achievements and snooker accolades.  

Watch the Pure Pool Snooker DLC launch trailer here https://youtu.be/6IBFEyJfG9E

So if you fancy yourself as a bit of a snooker superstar, now is the time to chalk up you cues and prepare for your undoubtable rise to fame.  

Come and join in the conversation on Twitter #PurePool and follow the devs @VooFoo and publisher Ripstone @RipstoneGames for the latest news and updates.

Get ready for the most authentic snooker experience ever witnessed from the comfort of the couch.

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Gamescom 2015 Line Up

27th July 2015

It is hard to believe that Gamescom has come around yet again!  After a successful time at Gamescom 2014, we have packed three indie game gems to take along with us this year:

 

 

 

 

 

 

 

 

Extreme Exorcism is an arena platformer where every move you make comes back to haunt you. Take on the role of Extreme Exorcist Mae Barrons and see if you’ve got what it takes to rid the haunted mansion of its ghostly presence, which so many others have failed to do before. The game is set for release on PlayStation 3 & 4, Xbox One, PC & Mac, and Wii U.

 

Pure Hold’em will be shown for the first time ever on Xbox One at the Ripstone booth this year. The game will be the very first Texas Hold’em Poker title to grace Xbox One and PlayStation 4 consoles, boasting 8 player online multiplayer and all excitement of the casino floor. More seasoned players can even try their luck on the prestigious Aces and Masters tables in the exclusive penthouse suite. The game will be coming out later this summer on PC, PlayStation 4 and Xbox One.

Ironcast is a steampunk mech combat game set in an alternative Victorian history, a time where refined men and women controlled gigantic walking war machines, laying waste to enemies of the British Empire. The game launched to critical acclaim on PC earlier this year where after Dreadbit Games announced that they would be bringing Ironcast to Xbox One and PlayStation®4. The PlayStation®4 version will be playable at Gamescom for the very first time.

Watch Ripstone’s Gamescom 2015 show reel here for a sneak peek at some of this year’s indie gems and take a look at further line-up details below: https://youtu.be/I-X2WzoREGI

If you’d like to book an appointment to get hands-on with Ironcast, Extreme Exorcism or Pure Hold’em at Gamescom, please contact the Ripstone press team: press@ripstone.com

Will we see you there? Make sure to tweet us or leave us a message on Facebook.

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Win tickets to Gamescom 2015!

15th July 2015

Gamescom hype has officially hit Ripstone HQ this week and in the midst of prepping some fantastic indie games to showcase, we found two spare tickets that were hidden in one of the Ironcasts.

However, all the commanders are currently engaged and Mae with the Extreme Exorcism team is clearing another mansion of malevolent spirits before heading off to Germany.

So we thought we would offer the chance for two lucky gamers to attend Gamescom on 5th August 2015. The tickets include full day entry to the event and we will also start both winners off on the convention swag run by throwing in an exclusive Ripstone swag bag!

All you need to do to win is count how many ghosts are in the image below from the upcoming game Extreme Exorcism. Once you have done that, reply to the pinned post on our Facebook page or Twitter with the answer and #TakemetoGamescom . Sharing the pinned post provides you with an additional entry. It is that simple to join us and thousands of other video game fans at Gamescom 2015!

The competition will open 12:00 GMT on Thursday 16th July and close 12:00GMT on Thursday 23rd July. Transport to Gamescom is not included in the prize.

So what are you waiting for, head over to either Facebook or Twitter now to be in with a chance of winning.

#TakemetoGamescom

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Video of the week: Ironcast inspired pixel art

05th July 2015

We love, love, LOVE fan art here at Ripstone - nothing pleases us more than seeing fans get inspired by the games we publish and the amazing devs who create them.

This week's video of the week is a special treat from @VoidfoxTV - who has created an awesome Ironcast inspired pixel art mech. He's even documented the creation process by making a glorious time-lapse video

Thanks for sharing @VoidfoxTV - we salute you!

If you have any fan art to share, we'd love to see it! Just Tweet us @RipstoneGames or share it with us on Facebook or Instagram :-) 

Join in the #Ironcast conversation with @DreadbitGames on Twitter,

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Ripstone Round-up: June 2015

01st July 2015

June has been and gone in the blink of an eye and July is catching up. Maybe it’s because so many exciting things have been going on here at Ripstone HQ, or perhaps it’s just that E3 landed a little later than usual this year. Either way, it’s been a glorious month and we’re certain that July will be even more so!

E3 was an absolute treat this year. Aside from lots of meetings and talking about the incredible games and talented devs we’re working with this year - the Ripstone crew actually got to walk around the show floor and play some games. We met some wonderful people along the way too.

To top things off, Golden Ruby Game's paranormal platformer; Extreme Exorcism was featured in Nintendo's Nindies@Home program, designed to deliver E3 demos to Wii U gamers on their home consoles. Thanks to everyone who downloaded and played the Extreme Exorcism demo, we’ve had lots of amazing feedback so far.

Besides E3, we've been beavering away at Ripstone HQ, working hard towards the exciting game releases we have on the horizon. We can’t say much more than that for the time being, but we’ll be revealing much more in the coming weeks. We’ll also be announcing the winner of the Pure Hold’em competition very soon, so stay tuned for that.

Now that July has arrived, our Gamescom plans are well under way! We’ll be there next month exhibiting some awesome games, so let us know if you’re going to be there too. We’ll let you know what games we’ll be showing soon! We’ll even let you in on a few other tricks that we have up our sleeve for Gamescom 2015.

That’s all for now, we’ll be back with another update soon.

Like us on Facebook and follow us on Twitter @RipstoneGames for the latest news and game updates.

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Work And Play

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it!

    I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Bradley Evans-Foster ACCOUNTS ASSISTANT

    Throughout my life I have had a genuine interest for games and to this day, enjoy playing games in my spare time. As an accountant, becoming involved in the games industry and working for a company like Ripstone is a fantastic opportunity for me.

    This is my first role in the games industry; before this I was working as a Financial Accounts Assistant. Now I am here at Ripstone, I am involved in an enjoyable and unique work environment.

    When I am not studying for Accountancy exams or working to meet deadlines, I am eating sweets, travelling and spending time with friends and family. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Shaun Bond ASSISTANT PRODUCER

    I've been officially breaking games since 2010 as a QA tester in various departments. Now, at Ripstone, I get to work more closely with developers and really get behind their ambitions.

    When I'm not trying to break and dismantle other people's creative visions, I'm busy working on my own. Since graduating in film at LJMU back in '09, I've worked on film sets, pointed cameras at local businesses and won film competitions. Since late 2012 I've been creating films for international festivals.

    To relax I enjoy reading, trying to catch up on TV shows, discussing zombie outbreak contingencies, watching funny animal videos and, of course, playing games without breaking them for a change.

  • Helen Johnson SOCIAL MEDIA & SALES ASSISTANT

    Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

    While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.

  • Mark Pittam PRODUCER

    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).

  • Ami Langton PR & MARKETING MANAGER

    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 controller; heading up BC’s PR department under Activision-Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and have been fortunate enough to work on AAA franchises like James Bond:007, Geometry Wars and PGR, alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a PR Manager, but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Turner PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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