The QA Technician is responsible for providing quality assurance for internal and external development teams, assisting in the creation of schedules and test plans. The role will include communicating key issues and requirements to development as well as providing testing services ensuring project quality and compliance across all platforms. The ideal candidate will have experience in issue tracking software, basic knowledge of the development process, and a strong passion for video games and the industry.
The Social Media & Community Co-ordinator is to be a personable representative for Ripstone’s multiple games and company image in the outside world, while at the same time channelling the voice of the community back to the company. This role sees the Social Media & Community Co-ordinator engaging with our customer base, building product and customer loyalty, and feeding back to the appropriate members of staff. The ideal candidate will have proven experience in managing social media channels, a good knowledge of growing and maintaining of an online community, as well as basic knowledge of streaming (Twitch), coupled with a passion for the gaming scene.
The Marketing and PR Co-Ordinator is responsible for assisting in implementing the company’s marketing strategies and maintaining the tone and voice for company communications. This role sees the Marketing & PR Co-ordinator handling media relations on a daily basis and engaging with relevant third parties to secure additional support for the promotion of our titles. The ideal candidate will have proven experience in a similar consumer facing role or games media role, as well as having exceptional written communication skills and being a confident public speaker.
The world of video games is an ever-changing one full of creativity and opportunity. A world where games are innovative, beautifully illustrated, cleverly designed and fun. A world in which Ripstone is making waves with a range of digital games on all the major consoles.
Ripstone is dedicated to finding the next generation of superstar game developers and help bring their games to market. And to help us achieve this goal we’re looking for an external producer to keep things running smoothly.
Our external dev teams range from as small as 2 to as large as 30 but they are all highly skilled and dedicated to producing innovative and creative games for core gamers. This is what they do best and their continuing creativity is vital to the future of the company. Your job will be to look after the details: you’ll manage these teams, overseeing the development of a number of quality products from concept through to commercial mastering on multiple platforms. You’ll ensure that projects meet agreed schedules, cost considerations and quality milestones.
You’ll have gained valuable experience as an external or internal producer and have experience in all stages of the development process. You’ll be a shrewd planner, an innovative problem solver and a master of time management. Interpersonal and project management skills will be second nature, but above all you’ll understand developers and how to bring out the best in them.
This is an important appointment for us and if you think you can make this role your own, email with full CV indicating current salary to firstname.lastname@example.org
I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.
Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.
I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.
After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.
All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.
My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.
In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.
I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it! I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.
When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics.
I taught myself to program so I could make games instead of paying attention at school.
In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry.
Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.
Throughout my life I have had a genuine interest for games and to this day, enjoy playing games in my spare time. As an accountant, becoming involved in the games industry and working for a company like Ripstone is a fantastic opportunity for me.
This is my first role in the games industry and I like to be involved in an enjoyable and unique work environment.
When I am not studying for Accountancy exams or working to meet deadlines, I am eating sweets, travelling and spending time with friends and family.
Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.
If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.
So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.
We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!
If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..
We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.