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May: The Month of Sales

26th May 2016

We warned you that this was going to happen.. With sales on PSN, sales on the iTunes Store, sales on Xbox One, Vita, PS3 AND PS4, we have officially crowned May as the month of sales. 

Take a look below at some of the deals you can make the most of during the May Bank Holiday Weekend!



The swanky new Pure Bundle has now launched on Xbox One and to celebrate there is currently 50% off until 30/05/2016! The bundle includes both Pure Pool and Pure Hold'em, as well as Snooker DLC for Pool, and two chip sets for Pure Hold'em.









Not forgetting about Playstation Pure fans! Plan your attack in style with the Pure Chess Complete Bundle, which is on sale for PS3, PS4 and Playstation Vita in Europe until 01/06/2016.

The Complete Bundle includes the full game and all DLC packs: Easter Island, Halloween, Temple, Park, Forest and Battalion. 

PS4 players can also pick up the standalone version of Pure Chess for just £2.49 until 01/06/2016






Pure Pool is also on sale in Europe on PS4, with 50% off until 01/06/2016. PS+ players can get an extra 10% off this sale too, so don't miss out!

Take your best shot across 4 game modes and experience the next best thing to real pool from the comfort of your living room.





Over on mobile, Flyhunter Origins and Gun Commando will be on sale on the iOS App Store for £0.99/$0.99 until 01/06/2016.


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Ironcast Fans Bring Custom Mechs to Life

20th May 2016

When we launched the Ironcast mech competition earlier this year we had absolutely NO idea how many amazing entries we would receive. We were completely blown away when they began arriving in our inbox. Really reminded us how talented our players are!

As well as hanging them in pride of place on the Ripstone 'Wall of Fame' in the office, we wanted to share some of our favourite entries with you on here whilst also saying thank you to everyone that entered. We will be running more competitions in the very near future so watch this space! 


Thank you to everyone that entered the competition and sent in a custom mech design! If you haven't checked out Ironcast yet, head over to the Playstation, Xbox or Steam Store to storm the battlefield in your very own war mech.



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Ripstone supports SpecialEffect's One Special Day initiative

11th May 2016


Ripstone are supporting charity SpecialEffect by donating 100% of our sales towards the One Special Day initiative on 15th July 2016. We're going to donate takings from across our entire catalogue of games including DLC on all platforms, including Steam, PlayStation®4, Xbox One, and mobile.

SpecialEffect’s mission is to enable anyone, whatever their physical disability, to enjoy video games. They’ve launched the 'One Special Day' initiative on 15th July to encourage the games industry to be loud and proud about levelling the playing field for gamers with disabilities. We hope you'll all support us on this day!

Michelle Turner, Head of PR & Marketing at Ripstone, said “Ripstone love the work that SpecialEffect does to bring the joy of gaming to young people with disabilities and look forward to being part of an historic day for SpecialEffect and the games industry! We really hope the community will get behind this & help us spread the word & raise money for this worthwhile cause.”

Dr Mick Donegan, CEO and Founder SpecialEffect, said, "I'm genuinely stunned by the news that Ripstone have pledged 100% of takings for their entire catalogue of games and DLC on 'One Special Day'. This amazing commitment will help SpecialEffect make a life-changing difference for gamers with disabilities."

One Special Day is open to all companies working in the games industry. To find out more, visit  To get involved, contact the SpecialEffect team on +44 (0)1608 810055 or 07984 822433, or email

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Pure Hold'em Tournaments: Bigger Prize Pots, More XP

28th April 2016

Earlier this month we launched a new update for Pure Hold'em on Steam. We are VERY excited to now be able to share some more details about the recent update and what it means for our Pure Hold'em players! 

As part of the update, a new Scheduled Tournament feature has been added. This invites players to join time controlled tournaments played on defined tables, with bonuses set by ourselves and the development team at VooFoo.


As an added bonus for taking part in these scheduled tournaments a bigger prize pot is available, and players will also earn more XP.

Currently, the tournaments are scheduled for the same time every day and include different tables each day.

The times are as follows:

20:00 GMT / 21:00 CEST / 15:00 EDT / 12:00 PDT

22:00 GMT / 23:00 CEST / 17:00 EDT / 14:00 PDT

01:00 GMT / 02:00 CEST / 20:00 EDT / 17:00 PDT

04:00 GMT / 05:00 CEST / 23:00 EDT / 20:00 PDT

Monday   Tuesday   Wednesday  
20:00 GMT Jack's Table (x2) 20:00 GMT Jack's Table (x2) 20:00 GMT Queen's Table (x2)
22:00 GMT King's Table (x2) 22:00 GMT Queen's Table (x2) 22:00 GMT Ace's Table (x2)
01:00 GMT Jack's Table (x2) 01:00 GMT Jack's Table (x2) 01:00 GMT Queen's Table (x2)
04:00 GMT King's Table (x2) 04:00 GMT Queen's Table (x2) 04:00 GMT Ace's Table (x2)


Thursday   Friday  
20:00 GMT Queen's Table (x2) 20:00 GMT Jack's Table (x2)
22:00 GMT King's Table (x2) 22:00 GMT Ace's Table (x2)
01:00 GMT Queen's Table (x2) 01:00 GMT Jack's Table (x2)
04:00 GMT King's Table (x2) 04:00 GMT Ace's Table (x2)


Saturday   Sunday  
20:00 GMT Queen's Table (x3) 20:00 GMT Queen's Table (x3)
22:00 GMT Masters' Table (x2) 22:00 GMT Masters' Table (x2)
01:00 GMT Queen's Table (x3) 01:00 GMT Queen's Table (x3)
04:00 GMT Masters' Table (x2) 04:00 GMT Masters' Table (x2)

The multiplier amount is shown in brackets next to the defined table for each tournament.

Good luck on the tables!

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UKIE Student Game Jam

25th April 2016

Earlier this month our friends over at Ukie were busy keeping us all on our toes with a series of great events and initiatives as part of London Games Festival! As part of the celebrations, we were invited to support the annual Ukie Student Game and jumped at the chance to get stuck in.

Our Assistant Producer Rachael stepped up to the mark to mentor a great team from London Southbank University, self-titled 'The Slippery Dippers'. (Don't ask).

Want to know more about what it means to be a mentor? Rachael has shared her experience below.

Hello! I’m Rachael and I am the Assistant Producer here at Ripstone. When I’m not looking after our games here, I love to get involved with local gaming events and meetups. Not only is it really fun to get to know your peers working in the industry, it’s also really inspiring and keeps your creative motivation high, so when I get back to work at Ripstone I’m full of fresh new ideas!

Recently, I was offered the opportunity to act as a mentor for Ukie’s 2016 Student Game Jam, which this year was part of the brand new London Games Festival. Given just 36 hours, 15 different student teams from universities across the country were asked to compete against each other to create the best game. Ukie support and encourage upcoming talent in the games industry, whilst also offering students the opportunity to connect with people who are currently working in the games industry. And of course, to finally showcase the students’ abilities in their finished game!

For me, I relished the opportunity of working with a new set of faces that would, no doubt, approach the creative process in a very different way to the way I usually would. I find it invaluable to be encouraged to see things with a new perspective, and to look at things in a completely different way to what has been done before.

As a mentor, my role was to offer advice and guidance to the group that I was assigned to during the process.  Luckily, I was assigned an awesome team who were up for the challenge: Team “Slippery Dippers” from London South Bank University. When the theme of “Utopia” was announced, the team quickly formed a strong game idea that fit with the theme, whilst also keeping in mind the criteria in which they were being judged on.

The game they created, “UrTopia” was a mobile game in which the player has to defend and protect their utopian planet from anything that might threaten its balance. Whether this may be meteors, invasions, natural disasters, it is your job to keep order in this little world of yours.

With this in mind, the team cracked on to make it happen! It was an ambitious game to make in a short time, so I helped them to organise their schedule and responsibilities, whilst also specifying and finalising the structure of the game design. We also performed build reviews together over skype to discuss how the game was progressing, and what their next steps would be. A game jam can be an intense couple of days, so they kept spirits high by creating a Twitter handle for their team, and sharing their progress on their game for other to see and comment on. (You can see their progress by searching for @SlipperyDippers)

When the jam drew to a close in the wee hours of the night, the team delivered the final build of UrTopia to Ukie, and took a well-deserved break after it! Throughout the entire process, they were passionate, involved and eager to receive advice and opinions. After the hand-in, we had a short debrief where we discussed if, indeed, they had found the process useful or not. Fortunately, they said they did enjoy the jam! Some of the reasons included quickly identifying and recognising the strengths in their team mates, whilst also beginning to network with other game students and industry professionals. They even discussed the opportunity of taking part in further jams soon!

The standard of work is always exceptionally high in these game jams, and this year the teams from Brunel University and the University of Chester took home winning prizes. But from working with my team at London South Bank, I know they’re going to go on to create amazing things, so watch out for them in the future!

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Work And Play


    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.


    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

  • Michelle Turner HEAD OF PR & MARKETING

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it! I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Paul Wilson QA TECHNICIAN

    I was first introduced to games when my Dad bought an Atari 2600 back in the early 90s; it got me hooked from day one. Over the years I fell in love with games, wasting countless hours in vast fantasy worlds and killing zombies. Years later I went on to study Computer Games Art at the University of Bolton. After university I worked at SCEE as a QA tester for 18 months. I now work at Ripstone as one of their testers.

    I enjoy playing Saturday league football, keeping fit, practicing guitar, cooking, creating art and spending time with family and friends. 


    After graduating from Liverpool John Moores University with a degree in Culture and Communications and running a community news site on the side, I accepted a marketing role with the first school in the UK to specialise in careers in the games industry. From there I joined the Ripstone team as Social Media and Community Coordinator.

    Outside of work I love exploring; be it getting lost in a great game, travelling to new places or discovering weird corners of the internet. I also love watching speedruns in my pyjamas, what else are Sundays for?

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.


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