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Ironcast

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Ironcast Windsor DLC Arrives on Console

24th June 2016

We are very excited to announce that the first pack of Ironcast DLC will be arriving on Xbox One and PlayStation 4 later this month! 

The Windsor DLC Pack will arrive on Xbox One on Thursday 30th June and will hit the PlayStation Store on Tuesday 28th June in US regions, and Thursday 30th June in Europe. The pack will be priced at £2.79 / 3.49 / $3.49.

The Windsor pack includes 'The Windsor' Ironcast and a new Commander; Henry Brent. Brent comes equipped with a brand new augmentation which rewards players with a temporary shield boost when used in battle. 

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Five Years of Ripstone @ E3

22nd June 2016

And that's another E3 in the bag!

The beginning of 2016 marked our 5th birthday, making this our 5th time attending E3 to talk all things indie publishing! The show was a great way to celebrate our birthday, with five of us making the trip across the pond to explore the show floor.

Following our announcment that Pure Chess is coming to Xbox One and PC this summer, the timing of the show could not have been better and we've had some amazing feedback!

 

Countless meetings, six team breakfasts, five matching baseball caps, lots of indie pitches and one inflatable swan made for a memorable trip (in more ways than one) and we're already looking forward to E3 2017.

We've got lots of exciting things on the horizon and can't wait to announce what we're working on, so sit tight..

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Pure Chess Makes its Move onto Xbox One & PC

08th June 2016

We're excited to announce that Pure Chess will be making its move on to Xbox One and PC via Steam later this Summer!

As always, we've been dying to share the news with you and have been trying not to give too much away in the meantime. Pure Chess is the first title we have brought to EVERY current gen platform and we can't wait for Xbox One and PC fans to join the millions of players already chasing Grandmaster status.

We have uploaded the brand new trailer over on our YouTube channel so make sure to check it out!

Pure Chess was originally developed by VooFoo Studios and launched in 2012, since then the game has been downloaded over 2.5 million times across the PlayStation Network, Nintendo platforms and on mobile. The latest iteration in the series has been developed by our own in-house development team. Go team!

Pure Chess aims to reflect the beauty and depth of the widely respected game. Chess is one of the world’s most played, popular and recognized games and to reflect this, Pure Chess was developed with the aid of a chess Grandmaster, the highest title a chess player can attain. The game aims to appeal to a wide audience with various tutorials to allow beginners to take part, improve their chess skills and become a Grandmaster in their own right. Are you a Grandmaster in the making?

Follow us on Twitter and Twitch for the latest Ripstone updates!

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New Ironcast Commanders Reporting to PS4 and Xbox One

03rd June 2016

Lords and Ladies of the Consortium: we have received news of two new Commanders joining the battle for Queen and country on PlayStation 4 and Xbox One!

Two brand new Ironcast DLC packs are coming to PlayStation 4 and Xbox One this summer, containing new playable Commanders and Ironcast mechs.

 

The Stirling Pack includes a specialist Ironcast called 'The Stirling', as well as a new Commander. The Stirling utilises a magnetic limpet cannon to blast enemy targets with electrical energy. Commander Katherine Chapman's signature augmentation rewards players who create long node chains with additional resources, and she also improves the chance of players locating rare blueprints from fallen enemies.

The Windsor Pack includes 'The Windsor' Ironcast which uses a unique device to steal a layer of shield defences from its opponent, weakening them whilst improving its own defences. The DLC pack also includes a new Commander; Henry Brent. His signature augmentation rewards players with a temporary shield boost when used in battle. In addition, his Ironcast always begins the game with an active shield layer.

The packs will be available to purchase on console this summer and the full game is available now on PlayStation 4, Xbox One and Steam.

See you on the battlefield Commanders!

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Ripstone on the Road: E3 2016

02nd June 2016

In just under two weeks the LA Convention Centre will be welcoming thousands of members of the games industry through its doors for E3 2016. We'll be joining the masses on the show floor to check out the latest titles and to share news about upcoming Ripstone reveals!

If you're attending the show and would like to schedule a meeting, drinking session, fancy lunch or anything inbetween, please drop us a line to press@ripstone.com. We don't bite!

We'll be posting updates live from the show floor, so follow us on Twitter and Instagram to see what we're up to!

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Work And Play

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

  • Michelle Turner HEAD OF PR & MARKETING

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it! I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Paul Wilson QA TECHNICIAN

    I was first introduced to games when my Dad bought an Atari 2600 back in the early 90s; it got me hooked from day one. Over the years I fell in love with games, wasting countless hours in vast fantasy worlds and killing zombies. Years later I went on to study Computer Games Art at the University of Bolton. After university I worked at SCEE as a QA tester for 18 months. I now work at Ripstone as one of their testers.

    I enjoy playing Saturday league football, keeping fit, practicing guitar, cooking, creating art and spending time with family and friends. 

  • Hollie Pattison SOCIAL MEDIA & COMMUNITY COORDINATOR

    After graduating from Liverpool John Moores University with a degree in Culture and Communications and running a community news site on the side, I accepted a marketing role with the first school in the UK to specialise in careers in the games industry. From there I joined the Ripstone team as Social Media and Community Coordinator.

    Outside of work I love exploring; be it getting lost in a great game, travelling to new places or discovering weird corners of the internet. I also love watching speedruns in my pyjamas, what else are Sundays for?

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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